<!--don't change the order or it won't work anymore-->
<game>
  <VIS>
    <skybox>.\\data\\NightSkybox\\sky20.x</skybox>
    <zombie>.\\data\\Zombie\\Zombie_Attack.x</zombie>
    <obelisque>.\\data\\Obelisque\\Obelisk1.x</obelisque>
    <terrain numCellWide="10" numCellHigh="10">
      <minBound x="-100" y="0" z="-100"/>
      <maxBound x="100" y="0" z="100"/>
    </terrain>
    <menu>.\\data\\Textures\\zombies3.tga</menu>
    <grave>.\\data\\Grave\\GraveStone2.x</grave>
    <church>.\\data\\Church\\Church.x</church>
    <dog>.\\data\\Dog\\Hound_Idle.X</dog>
    <player>.\\data\\Player\\Spectre_Static.X</player>
  </VIS>
  <SOUND>
    <zombie1>.\\data\\Sounds\\Zombie\\Zombie1.wav</zombie1>
    <zombie2>.\\data\\Sounds\\Zombie\\Zombie2.wav</zombie2>
    <zombie3>.\\data\\Sounds\\Zombie\\Zombie3.wav</zombie3>
    <zombie4>.\\data\\Sounds\\Zombie\\Zombie4.wav</zombie4>
    <scream>.\\data\\Sounds\\Player\\scream.wav</scream>
    <dog1>.\\data\\Sounds\\Dog\\dog1.wav</dog1>
    <dog2>.\\data\\Sounds\\Dog\\dog2.wav</dog2>
    <dog3>.\\data\\Sounds\\Dog\\dog3.wav</dog3>
    <background>.\\data\\Sounds\\background.mp3</background>
  </SOUND>
</game>